Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts
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Mogworld by Yathzee Croshaw

Jim dies in the prologue.  All he wants to do is stay dead, but unlucky for him, he's been resurrected and hired as a minion of a dread necromancer.  It's the best job he's ever had, but it's just not the same as being dead.

After a brief time enjoying his undead life, some bizarre angel-type creatures swoop in a start deleting everything, permanently eliminating the necromancer, the castle and all but him and 2 other undead, which is strange: until the Deleter attack, people are resurrected into new bodies when they die, and even the undead come back when they try to wipe themselves out,  Jim embarks on a quest to find these Deleters and have them eliminate him, too.  But maybe taking some time to be a hero instead of completely dead might, maybe, not be the worst thing in the world.

Yahtzee Croshaw is a video game journalist and this, his first novel, shows it.  It is deeply rooted in games, particularly World of Warcraft-style multi-user games.  Readers who play that kind of game regularly will recognize all the hallmarks of adventure games and quests, including their frequent resurrection

The book isn't perfect - you can see the big reveal coming from a mile away, but assuming you enjoy adventure games, it won't bother you much, even if it seems like we are supposed to be surprised. 




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Crap Kingdom by DC Pierson

Be careful what you wish for. Isn't that what they always say? It's not until now though that Tom fully appreciates the warning. He has dreamt about being whisked away to some magical fantasy land or parallel universe on countless occasions, so when it actually happened, when he was told that he, plain old boring Tom Parking, is the Chosen One in the prophecy to restore the "Kingdom", he can't wait to see this place.

It didn't take long to lose all the excitement because: a). the Kingdom is made from garbage from Earth and b). everyone is depressing and the King hates him. So, Tom does the smart thing: he says "no, thank you" and goes back home.  Forget about it.

Until he finds out his best friend Kyle is now the Chosen One. Not only that, Kyle is making things work. He has even acquired magical powers. What? No one says anything about magical powers.

A story about an unlikely and reluctant hero who figures out how to take on responsibility and focus on the important things in life. Tom and Kyle are both very likable characters and sometimes it's hard to find a book where you get to read about just a bunch of normal guys. The target audience for this book will find the story quite amusing and funny I think.

Recommend The Magic Kingdom of Landover series by Terry Brooks when they finish this one, starting with Magic Kingdom for Sale. Sold!


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The First Law series by Joe Abercrombie

Not one for the younger set, I'll say.

Is there a sympathetic character in the lot?  It's possible, but look what we've go to choose from.  Glokta is be a merciless, pitiless torturer, even when he knows his prisoner is innocent.  Jezal is a self-centered, womanizing party-boy (and above average fencer).  Logen Ninefingers is an unstoppable barbarian killer who wishes he never picked up a sword, but does anyway.  Not many of the other characters fare much better in the redeeming quality department.


Whatever the case, The Blade Itself and the First Law series of which it is the first part is a fun read.  All of the characters have some degree of wit to them, and if they aren't funny outright, at least they are clever.

It's hard to put together the plot of the series, though.  Know that you won't really know what;s going on at all until the whole thing wraps up.  Nothing really becomes clear until the end.  There is a war in the North, a brewing invasion somewhere to the south, and the King is sick and dying with to idiot sons posed to take the throne.  Trouble is a-brewin' in the capital, so Questions Must Be Asked.  Beyond that, I can't say much more without giving it all away.

I'll say again, though: not one for the younger set.  It's bloody, violent, and mature.  But for older teens, it's fun and compelling.
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Blog Tour: Falling Kingdoms by Morgan Rhodes

Thank you for stopping by our blog for the Falling Kingdoms blog tour.

A story of three neighbouring kingdoms and the young people who are caught up in a brewing war, all because of a reckless display of power by an arrogant young lord that resulted in the death of a wineseller's son.

Princess Cleo of Auranos witnessed the whole thing. She could have prevented the tragedy, but she didn't. Now, bearing the guilt of an innocent death, Cleo is sneaking back to Paelsia to chase after a legend to cure her dying sister.

A dangerous endeavour, since Jonas Agallon will hunt her down if he knows she is back in his territory. Jonas, who swears to avenge his brother's death, is planting the seeds of a revolution and forming an alliance between Paelsia and Limeros to take on the wealthy and abundant Auranos.

The focus of Limeros' King Gaius though is not so much on the impending war but on a prophecy surrounding her daughter Lucia that is supposed to come true when she turns sixteen. He is starting to have doubt and is getting impatient, but it's only because Lucia hasn't revealed to him what she is turning into.

The only person she can confide in is her dear brother Magnus, but lately, he seems aloof and temperamental. Little does she know that Magnus suffers everytime he sees her, struggling with growing feelings towards his very own sister.

Falling Kingdoms by Morgan Rhodes (pen name for Michelle Rowen) is a very readable high fantasy, and readers will easily immerse themselves in this world of political intrigue. The chapters alternate among the three kingdoms, and as the story builds to a crescendo, you eagerly await the inevitable collision of the characters. The cast is a bit uneven though. Cleo and Jonas are much more proactive characters that are fueled with a strong purpose, and the other two pale in comparison and it's difficult to sympathize with everyone's stories. Scenes that should make a bigger emotional impact often felt rushed or came out of nowhere, so they are not as convincing as they can be. I also wish the book will explore and expand on the magic mentioned, but overall, it's a good start to a series.


This book is quite different from the kinds of books we usually talk about on this blog, so just to add a note from our blog's perspective, even though the Assassin's Creed like character on the cover may suggest a promising read for boys, the melodramatic romantic scenes and the overarching theme of forbidden love can be off-putting to some.

Thank you to Razorbill, Penguin Canada, for providing the advanced copy of Falling Kingdoms and inviting us to join the blog tour. Visit the official website.
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The Codex Alera by Jim Butcher

If you are tired of waiting for the Song of Fire and Ice series to finish up, have watched all the episodes of the TV show and are looking for another epic fantasy series, why not try Jim Butcher’s Codex Alera series?  It’s not quite as intense as George R.R. Martin’s series, but it is fun.  There are two great things about it: first, the series is finished, so you don’t have to wait for the next book to come out, and second, it was written as a bet.  Jim Butcher was challenged on an online writers’ forum that he could write a book based on a bad idea.  Butcher took up the challenge, upping the ante to two bad ideas.  Those ideas?  The Lost Roman Legion and, of all things,  Pokémon.

Set in an Imperial Roman style world.  All humans have one or more "furies" magical creatures who are associated with the major classical elements of Earth, Air, Fire, and Water with metal and wood tossed in for good measure.  These furies allow their "crafters" to manipulate their respective elements for various purposes.  Watercrafters can help heal, serving as doctors.  Firecrafters can manipulate emotions, etc.  The more furies one has control of grants people Citizenship in the Empire, with all duties and privileges that entails.  And then there's Tavi.  He has no furies, and is the only one in the world not to.  Guess who the hero is?



In the world of the series, every human has the ability to control “furies”, creatures that are able to manipulate earth, fire, wood, water or metal.  The more control you have, the more powerful you are, and you get to become a Citizen in the Roman empire-type place they live in.  Of course, this is a fantasy series, and there needs to be a unique hero.  Enter Tavi: he’s the only known person who doesn’t have a fury.  He needs to rely on his wits rather than his power to make it in the world.  With an incoming invasion of beasts and an emperor with no heir, there’s a lot to deal with.
 

I realize that this series isn't new.  In fact, it finished in 2009.  However, the most interesting part is how it came to be.  That alone is a great selling point.  It doesn't hurt that the books are pretty entertaining on top of it.  
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Preteen Read: The Unwanteds Book II: Island of Silence

Lisa McMann, author of the popular teen series The Wake Trilogy, moved into the kidlit world with her Unwanteds series. The first book, which came out in August 2011, introduced us to a town called Quill where creativity is forbidden and anyone showing signs of it will be named an "unwanted" and sent to die at the Death Farm. Alex, one of the Unwanteds, thought he's going to die at the age of 13, unlike his twin brother Aaron, who is going to attend a prestigious university to be trained to be a government official. Instead, Alex discovered the secret world of Artime, right next door to Quill but cloaked by magic, where residents embrace their creative powers, train them up and transform them into combat skills. At the end of the first book, with the archvillain defeated and the Quill government overthrown, there's no need to hide Artime anymore.

The second book begins with Alex struggling with his new responsibilities and believing in himself, being singled out as a possible successor to his mentor Marcus, the creator of Artime. Meanwhile, his twin Aaron, who has lost all power because of the co-existence of Quill and Artime, is plotting his revenge against his brother and all of Artime by inciting all the disgruntled Quill residents.  And in the midst of the brewing conflict are a boy and a girl, who came to Artime unconscious on a sinking raft, each of them wearing "a thick band made of metal thorns that weave(s) in and out of the skin around their necks". Where did these mysterious visitors come from?

Even though the promo quote on the cover says this book is "Hunger Games meets Harry Potter", the magical part is more prevalent throughout the two books. Awesome covers and generous spacing between lines will appeal to readers who like fantasy but don't want to feel overwhelmed, and once the story is set into motion, it is non-stop action and chaos and you can't read fast enough to find out what is going to happen next and who can be trusted. It does take some time for things to get started, but I think the characters are likable enough that you wouldn't mind getting to know them a bit more. Eagerly waiting for the third book.
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Beyonders: Seed of Rebellion by Brandon Mull

I must say this is becoming one of my favourite series. I previously posted a review on the first book of the series (A World Without Heroes) -- and this second book is going to receive another glowing report.

Jason manages to return to the magical world of Lyrian (yes, through the hippo's mouth again) after unwillingly returning home and spending several months worrying about Rachel and the others he's left behind. With the evil ruler Maldor growing in power, unrest and danger have increased -- and Jason has become Maldor's most wanted enemy. Jason knows he must warn the Blind King, Galloran, that the magical word supposed to destroy Maldor is a fake, and find Rachel without getting caught. This proves difficult though, with Maldor's almost invincible lurkers tracking him.

Fortunately, Jason manages to reunite with Galloran, Rachel and others on his side. They decide the best course of action is to rally up as many people as they can to fight against Maldor -- but this means traveling through dangerous territory, fighting zombie-like creatures, surviving attacks from tentacled swamp monsters and confronting a dangerous wizard. There's even more action in this sequel than the first book.

Brandon Mull has done a great job in creating a fascinating fantasy world with with intriguing creatures. Many of the characters in the previous book appear again here, and as they become more developed, you can't help but become increasingly attached to them. Many of them are definitely complex and mysterious enough to keep you on your toes. I found myself completely immersed in the book and wishing the story wouldn't end. It's one of those great adventures that you almost wished you were a part of in reality.
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Vodnik by Bryce Moore

Tomas and his family are moving back to Slovakia, a home they've left since he's five years old, after he almost drowned and burned to death at the same time. The first thing Tomas sees when he gets back: a ghost. Not a good start, but that's not all. A few otherworldly beings, and some past acquaintances, have their eyes on Tomas. He is hoping it's just sleep deprivation and jet lag, but when Tomas found out from Death herself that his cousin Katka is going to die, he will have to admit he can see things others can't, and try to figure out who is friend and who is foe to save his cousin.

Pitting humans against powerful figures from myths a la Percy Jackson seems to be the thing to do still, and Bryce Moore did a fine job introducing us to the folklore of Slovakia, and giving us another reluctant hero to cheer for. Good and evil are somewhat ambiguous when it comes to these mythical creatures, especially the trickster Vodnik, so you never quite know who you should like. The book touches on racism and bullying, but those elements become a bit of a distraction from the main plot. Nonetheless, it's a fresh and engaging read.

For extra fun, check out the publisher's blog posts on how the design of the book cover came to be. I prefer some of the other illustrated designs so the book doesn't get dated easily. How about you?
Lee & Low Books: Design 101: How a book cover gets made Part I  Part II

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Dragon Age novels by David Gaider

If you've had it up to here with my game tie-in book reviews, fear not, as I am almost finished with the ones I care to read.

Dragon Age is a fantasy game that features, oddly, very few dragons.  Why they called it that is explained in the first book of the series, but the excuse is frankly weak, but never mind (someone sees a dragon, therefore, it's the Dragon Age!).  Dealing in the usual fantasy tropes of swordplay, magic and mages, elves, dwarves, castle, etc., it also features a religion awfully similar to Christianity, but with women instead of men in all the usual roles.

Set in a Renaissance Europe analogue in the world of Thedas (a sort of acronym for "THE Dragon Age Setting".  See what they did there?), specifically the country of Fereldan, the first two Dragon Age novels are direct prequels to the games. All of the novels feature some characters and locations from the games, with progressively more references being made in the second and third books.

The Stolen Throne tells the story of Prince Maric, the rightful heir to the throne of Fereldan, which has been usurped by invaders from the neighbouring country of Orlais.  The pretender is a vicious, vindictive man who dominates and abuses the people of his host country.  A rebellion is underway, and the Rebel Queen, Maric's mother, is killed.  Maric escapes a similar fate and is rescued by Loghain, a displaced farmer and member of a roving band of refugees also running from the authorities.  Maric reluctantly rejoins and eventually leads the rebellion with the help of an equally reluctant Loghain.

The Calling continues Maric's story.  Maric is now a restless leader, his beloved wife having died, leaving him heartbroken.  When a band of Grey Wardens come with a quest to prevent a Blight of demons, he elects to join them through the abandoned underground roads of the dwarves.

Asunder is distinct from the first two titles and ties more directly to the game series with more characters and references to events of the games.  The story is still good, but isn't quite as engaging as the first two if the reader hasn't played the source material.  That said, I think it was the best of the three if you have played the games, serving more as a murder mystery and less of a grand quest as the other two books.

I liked these books more than I expected.  Because they were written by the lead writer of the games, he was familiar with the world and could play in it without feeling forced.  These are good adventures, though some experience with the game would certainly help.  These are best suited to older teens, or at least teens who are reading adult material already.
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Pandemonium by Chris Wooding and Cassandra Diaz


Seifer has lived all his life in his small village in the mountains, playing Skrullball (very much like Quidditch in the Harry Potter series, except without broomsticks) and wishing he could find out what lies beyond mountains, despite the fact that his father tells him there's nothing there but pain and sorrow.

Then Seifer gets his chance to find out -- he's attacked, kidnapped and brought to the royal palace in Pandemonium. The Prince has gone missing and Seifer, who strangely looks just like Prince Talon, must pretend to be him, so that the citizens of Pandemonium will not panic and the kingdom's enemies will not become bold enough to attack. Seifer is also to be used as bait to draw out those who might have kidnapped the prince. Knowing the danger of doing this, Seifer only wants to go back home to his family -- but if he refuses, he will be fed to psychotic carnage beasts.

However, it's no easy task for Seifer, a commoner of an isolated village, to learn how to behave like royalty and to assume Prince Talon's personality (which is egotistic and harsh). He has to fool Prince Talon's two sisters, officials, generals and enemies, and things get more complicated when Seifer falls for the daughter of a Baron from a nearby clan. But the kingdom is on the brink of war and if Seifer doesn't pull his impersonation off, he's not the only one who's life will be at risk.

After reading Malice and Havoc, I was excited to see what Chris Wooding's first graphic novel would be like. I thought he'd do the illustrations himself, since he did the ones in Malice and Havoc -- but it turns out Scholastic hired Cassandra Diaz to do the artwork. The illustrations mimic Japanese manga styles and are done in dark tones of grey, blue and red, which suits the characters and storyline quite well.

Most of the characters of the book are creatures that look human-like, but have various additions, like wings or horns. Seifer looks like an ordinary human, except he has large black wings (yes, he can fly), pointy ear-like things on the sides of his head (very much like a bat) and eats raw meat and bugs. The story jumps right in, with little explanation regarding the different species (if you can call them that), their magical powers or history. I thought a little more detail on these facts would have been nice -- but then again, the plot is pretty understandable without them, and allows the reader to get into the action faster. And while the plot isn't particularly original or sophisticated, I did have fun reading it. Besides, it really wasn't written to provoke deep thought. Just read Chris Wooding's comments about Pandemonium from his website: "It will make you happy while you eat cupcakes. What else do you need to know?"

With the way the book ends, it seems that a sequel should follow, though there's no word on when it will be published. 

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The Elder Scolls novels by Greg Keyes

Elder Scrolls V: Skyrim came out in November, but I didn't get it until Christmas.  Since then, I've played around 87 hours (as of this morning; the only game I've played longer is Pokemon) and still have a long way to go before I can feel like I finished it.  It's an all-absorbing Tolkieneqsue world, with elves, humans and various other races trying to live together in a medieval world of castles, forts, magic and long lost treasures. Tamriel, a perfect world for a fantasy novel.

So with all this on my mind, I picked up The Elder Scrolls: Lord of Souls.  At first I didn't realize that it was the second of two, so it was a little odd jumping into the middle of the story, but it still worked.  Because the first book set up all the characters already, it pretty much went right into the action, but since this is how the games work, too, it didn't bother me that much.

A weird floating city called Umbriel from the Gods' land of Oblivion has crossed over to Tamriel and is drifting towards the Imperial City with no known purpose.  Umbriel is populated by what appear to be normal people, but are tied to the city somehow and are unable to leave without turning to dust. Wherever the city passes above, dead bodies from to country below are reanimated and form a massive army that hacks its way forward, following the city's path.

The plot follows several pairs of characters, including the crown prince of Tamriel and his bodyguard, an Imperial agent and his friend, and two Tamriel citizens trapped aboard the floating city, as they try to stop Umbriel from destroying their home and world they love.

The story isn't at all related to the events of any of the games.  Only the locations, mythos and races are rooted in the game world.  It helps to have played them to get a good grounding; I'm not sure if it would be quite as successful as a standalone story as Bioshock or Fable.  (Both of which have new games coming out this year.  Perfect time for a tie-in.)
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The Gates by John Connolly

Samuel Johnson just wants to take more advantage of the whole Halloween business by trick or treating a few days earlier than everyone else. He never would have thought he would witness the opening of the Gates of Hell at his neighbour's house at 666 Crowley Avenue.

The Abernathys, aka the neighbours, just want to have a fun evening by pretending to contact the dead. They never intend to summon the one and only Great Malevolence himself.

Of course, it can't be that easy to open a portal between us and the Underworld, but a group of scientists in Switzerland have made a particle accelerator in the hopes of recreating the Big Bang, and just at the right time, something "escapes" from it and creates an opportunity. Thanks!



Samuel tries to tell his mom about what he saw at the Abernathys, but of course she doesn't believe him.  When will adults ever learn? Now demons, monsters, unpleasant things in general, are taking over the human world, trying to pave the way for the Great One, but humans are not going down without a fight.

John Connolly is most famous for his Charlie Parker detective series. This standalone novel is in the adult section of my library, but the whole time I'm reading it I feel like this can be an older kids'/teen book, and it looks like it's been re-released as such just a few months ago. The Gates is a lot of fun to read, complete with cheeky footnotes and over-the-top characterizations. The demons' naivety, like Nurd's first experience in a Porsche and encounter with the police, is rather amusing. Other reviews have pointed out the humour in this is quite similar to Hitchhiker's Guide or Christopher Moore or Neil Gaiman, and I think those are all fair comparisons. As my co-worker, who recommended this book to me, pointed out, you need to be able to accept and like strange and twisted things to enjoy this book.

Anyone out there read his crime novels? What do you think of them? Leave us a comment.
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The Onion A.V. Club on Terry Pratchett

As part of their ongoing Gateways to Geekery series, the A.V. Club has produced a feature on getting into the Terry Pratchett books, particularly the Discworld series.  I started reading these when I was 12 or 14 (my uncle gave me one as a  present. Thank you Uncle Philip!) and haven't stopped almost 20 years later.  I've since met Sir Terry, which happened to be the first day I saw my wife-to-be (I didn't meet her then; I was bored waiting in line with a buddy of mine to meet the author and systematically created nicknames for all the other people in the line, and she was apparently one of them).

One of us will eventually cover his books in a more detailed post, but in the meantime, I think you, our readers, might be interested in the article, particularly since the latest in the Discworld series, Snuff, has just been released.
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Relic Master: The Dark City by Catherine Fisher

Our mission at Boys Do Read is to suggest material that boys would be interested, regardless of genre or target audience, within certain parameters.  We aren't likely to suggest something that doesn't have immediate, obvious appeal, with mushy pastel covers or challenging plot lines that we have to convince guys to get to like.  It's not like we don't want them to read those books, but if they are hesitant or picky readers, will they ever take them?

Even so, there are some things look the part, but I just can't recommend them.  Not because they aren't suited to boys; more like, they just aren't very good.

Here is one that looks like a good fit for boys: it's fantasy; it has a teen boy as a lead character; there's mystery and, allegedly, action.

The Makers are an old, vanished civilization who had powerful abilities and tolls they left behind, and the order of Relic Masters have the ability to manipulate and use these relics. The outlawed Order are out and about searching for a powerful Relic, an item left behind by the Makers.  The Watch are the ruling power in the land, and they have outlawed the Order and are seeking the relics too, allegedly to destroy them.  Relic Master Galen and his 16-year-old apprentice Raffi are out searching, and find themselves forced to do some dirty work for a crook, and end up being spied upon and eventually infiltrated by a young member of the Watch (a girl, no less!)

I found the plot very thin.  Not a lot happens, and what does happen doesn't feel fully thought out.  At one point, they are headed to an old city that seems mysterious and possibly destroyed, and is huge ("millions of streets", claim more than one character), and seems like a huge deal to get to.  I thought the whole series would be a quest to get there, but they were there in no time, with little difficulty, and once they were there, a bunch of plot points come together a little too conveniently.

I couldn't figure out the motivations for most of the characters or what the point was, really.  I know there are sequels and I may give them a try, as they might explain what's going on, but for the first book of a series, it doesn't do a very good job of world-building.


This is apparently a YA book, but it feels a bit younger to me.  The writing is pretty simple and the spacing of the lines and the words is huge, so it feels like they did it to pad the page count to 376.  It took me no time to read (just under 2 hours, though I consider myself a fast reader).

While I can't really recommend it in general (to boys or girls), I will concede that there is an interesting hook at the end.  The identity of the Makers is...


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Good vs Evil graphic novels

Stone Arch Books, imprint of Capstone Press, recently released a new series of comics/graphic novels called Good vs Evil. Each book has two storylines, one pictured above each other. The top panels show the story from the antagonist's point of view (in reddish hues), while the bottom panels reveal the perspective of the protagonist. You can read each line one at a time or look at both top and bottom panels at the same time. What results is an interesting glimpse into the different perspectives held by different characters.

I've read two books from the series so far: Alien Snow and The Awakening. 


In Alien Snow, a young boy, Noah, enters a shop to buy a spaceship model. But instead of selling him the model, the shop owner makes Noah look into a snow globe and traps him inside it. It turns out that the shop owner is an evil alien collecting human specimens.


The Awakening is set in Tokyo, where a girl finds a tape player at the subway. When she turns the music on, a monster under the subway wakes up and hunts her down.

At the end of each book is a 'visual glossary' that points out details in the illustrations that give you clues about the story's setting and foreshadowing as well as particular drawing techniques and their purpose.  'Visual questions' are also listed at the end of the books -- questions about the illustrations, plot, title, and author's intent in using certain images. For example, one question suggests that the reader run the words 'alien snow' together when saying it to see if they can figure out another meaning to the title (sounds like 'aliens know'). Include is also information on how the book (or comics in general) are created, from manuscript to pencil drawings to adding colour.

I really liked how the stories were told mainly through illustrations (there's very little narration or dialogue) and the endings were open ended (and a bit bizarre and disturbing!). I found that these aspects, combined with the different perspectives pictured by the two storylines, really made me engage with the plot more, requiring me to slow down to decipher what was really going on. At first glance I thought the double storyline would be a bit gimmicky, but after actually reading the books, I found I liked comparing the different viewpoints. I think this series opens the way for some good discussion and would be great for upper elementary/teen bookclubs or school novel studies. And I think think kids and teens will totally eat them up...

Thank you to Stone Arch Books, imprint of Capstone Press, for making copies of these books available to the Boys Do Read Blog writers. 
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Fable: The Balverine Order by Peter David

Not all video game adaptations are created equal.  That is to say, some are actually halfway decent.  I've mentioned previously Mass Effect novels and how while they have appeal based on source material, they aren't actually very good.  I will review others soon that are even less flattering, including Assassin's Creed and Bioshock.  (Don't take this to mean you shouldn't let boys read them.  I know, I know, don't give junk when there is better stuff available.  But remember, better stuff doesn't always mean appealing stuff, and you have to start somewhere.)  With Fable: the Balverine Order, I've found one that's actually pretty entertaining.

Set in the fictional land of Albion, where magic (called will) and pre-Victorian technology such as rifles and pistols co-exist, mythical beasts may well be real.  One of these beasts is the balverine, and giant wolf-like creature, sort of like a more evil werewolf.  Thomas, the son of a town merchant, claims his brother was killed by one of these beasts, and when he comes of age, he decides to head out on a quest with his loyal servant/best friend James to find and kill it.  Of course, all is not what it seems and they find themselves mixing with angry giant women, pirates, and mysterious folks of all types.

The plot isn't original at all but it doesn't really matter.  It's a pretty standard quest, with the guys going from point A to point B to point C pretty efficiently, meeting most of the problems you would expect in this kind of story.  What sets it apart from other video game books is that if you didn't know that's what it was, there is no giveaway.  The writing is casual and straightforward, nothing complicated, and foreknowledge of the game world is unnecessary.  It's also pretty funny, too. (The game has its moments, too.  Conversation in the game is handled via "gestures" such as thumbs up, laugh and, of course, fart.)

The games the novel is based on (Fable, Fable II and Fable III) are pretty popular, but I wouldn't say they are the most appealing to teens.  I wouldn't put this in a collection as the only game tie-in since other books like Halo and World of Warcraft have more obvious appeal, but it probably would have the broadest appeal to the general public, non-gamers included.
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Shadowmagic by John Lenahan

Conor is sitting in his living room watching TV one day, when two mounted warriors charge in, attempt to kill him with a spear and then take him and his father captive. He wakes up in the ancient magical land of Tir Na Nog -- a world of talking trees, spells, and mythical creatures like banshees and imps. It turns out that his mother, who he believed was dead, is a exiled sorceress (and alive), and his father is a runaway prince of Ti Na Nog. A prophecy has stated that Conor is dangerous to this magical world and, indeed, it seems that everywhere Conor turns, someone is out to get him (particularly his dad's evil brother). Fortunately he finds some allies in a banshee named Fergal, the princess Essa and Araf (an imp) who joins him in his journey to find his parents and the Fillilands, where he will be safe from his attackers.

This book got my attention because a commentator stated that the story was like Percy Jackson being "hurled across the dimensions into Middle Earth"... I think a lot of us are on the lookout for a YA series (or single novel) with the action, humor and good plotlines of Riodan's books, and of course, I decided to give this a try.  It does has a fairly light-hearted mood and there are some funny moments (mostly funny thoughts or comments by Conor), but I didn't find the characters or magical world as interesting as the ones in Percy Jackson and the Olympians series. They just didn't have the same intrigue and depth. While the plot doesn't move quite as quickly as Riodan's, it does jump into the action right away -- the book opens with Conor already captured and asking questions about why people are trying to kill him. The story was intriguing at some points, but a bit too predictable for me. More avid readers, and especially those who have read a lot of fantasy, might not find this substantial enough.

All in all, I wouldn't say this is a Percy Jackson equivalent, but reads alright as a light fantasy, and I'd recommend it to those looking for a quick, simple read.
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Beyonders: A World Without Heroes by Brandon Mull

It's not often these days that I come across a fantasy novel that I would stay up past my bedtime to read. I was happy to discover that Beyonders is one of these books.

Jason is just a regular high middle school kid who loves baseball and animals. While volunteering at the zoo one day, he hears strange music coming from the hippo and falls into its mouth... and into the world of Lyrian. In his attempt to find his way back to his world, he stumbles on a creepy book bound in skin (complete with a blinking human eye) and learns about a magical word that will defeat the evil magician currently ruling Lyrian. He is suddenly being hunted down by soldiers, giant boarhounds, and other scary creatures and embarks on a quest to find all the syllables of the magical word before he is disposed of. Along the way he is joined by Rachel, another girl from his world who has also been mysteriously transported to Lyrian, and Farin, a creature who can detach his limbs at will. To find the syllables, they must battle man eating crabs, get across a quicksand lake, survive a treacherous swamp full of poisonous snakes and bugs, all the while trying to evade the evil magician's minions.

I was a bit wary at first since the idea of falling into a hippo's mouth seemed a bit far-fetched, but as a read on, I found that the plot moved well and that the magical world was definitely intriguing enough to keep me interested. The characters are complex enough that you're not always sure whether they are good or bad, and there's a great twist at the end. ( I don't want to reveal too much or I'll spoil it for those of you who might read this book!) While this is often classified under children's fantasy, I would recommend it to teens looking for a fast paced, easy to read fantasy.

Brandon Mull is also the author of the Fablehaven series (which I am now planning to read as well). This is the first in the Beyonders series, and I can't wait to read the sequel...
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Hold Me Closer, Necromancer by Lish McBride

You work in a fast food joint, you've dropped out of college, and you have no prospects for the future.  You work with your best friends, none of whom have many prospects either, so while nothing is great, it isn't that terrible either.  But as hijinx ensue with your buddies, you bust the brakelight of on an expensive car, and the guy comes in to your restaurant read to bust heads.  He sees you, and suddenly his attitude changes.

This is what happens to Sam.  It turns out, much to his surprise, that he isn't in fact a normal guy.  He's a necromancer.  And the guy whose car he busted is one, too.  Only much more powerful, the terrifying head of the local Council (of mythical and paranormal beasts and such).  And he wants Sam and his powers.

This book reminds me of a YA version of Christopher Moore's style.  I suspect the author would appreciate that comparison, and I think it's apt. Moore's books are set in the real world, with real locations and brands that help make the story more absurd when angels and demons appear and everyone in it is witty or sarcastic. Lish McBride pulls the same style here for a similar effect.

Set in Seattle, featuring real city locations, it feels more odd when the weird stuff starts, given that these are real places you could actually visit. It is firmly paranormal: werewolves, fey, necromancy, witches (real magic ones, not Wiccan), zombies, talking severed heads...  But it never loses its sense of humour, and never takes itself too seriously.  The story is told in a combination of first person from Sam and third person for everyone else, which I find an odd and initially jarring choice, but it settles in pretty well.  

Not really for serious fantasy readers, this is more humour than paranormal.  When reading the title, think of an Elton John song and of Phoebe on Friends.  You'll get what the mindframe you need to be in for this book.  
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Alex Van Helsing: Vampire Rising by Jason Henderson

Alex Van Helsing's last name has always been the subject of vampire jokes, and he himself has never taken the idea of blood-sucking monsters seriously -- until he is attacked by a girl with white skin and fangs. His father has told him all his life that "such things do not happen" but Alex know something strange is going on. One night, he sees one of his teachers at his boarding school sneak off on his motorcycle and follows him to discover that not only are vampires real, but that there is a network of vampire hunters, of which his family used to be a part of. The Polidorium -- vampire hunters -- have been tracking a dangerous vampire clan lord to find Scholomance, a secret vampire training centre. The next evening two of Alex's friends are kidnapped by the vampire lord. Alex and his teacher know they need to find Scholomance and rescue them before it's too late.
In an earlier posting, I mentioned how difficult it is to find vampires that are the traditional scary, blood-thirsty type found in Stoker's Dracula. The ones in this novel are more along those lines: white skin, long fangs, superhuman strength, and looking for human blood (actually it seems that some of the vampires in this story also want to eat human flesh). What's different is that these vampires mix technology and supernatural power, go through school/training (I find this kind of comical -- why would you need to go through training if you are naturally/impulsively evil already?) and are more on a quest for power and immortality, rather than vulnerable females. Fortunately, none of the vampires here are swooning for humans or going to high school (though there's reason to believe that Alex's teacher may have vampire blood in him).
The story itself is predictable and cliche, but it reads alright as a no-brainer action novel. There's the usual vampire lore with stakes, silver bullets and relics; weaponry (crossbows, guns, knives), some good chase scenes and explosions. No romance yet (though there is potential with one of the main female characters) and the writing is pretty passable. This is the first in a series.
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