Showing posts with label secret organization. Show all posts
Showing posts with label secret organization. Show all posts
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Z by Michael Thomas Ford

Protect the zombies, people. Sadly, more of them are probably going to be turned into romantic interests after people watch Warm Bodies.
This zombie story, luckily, has none of that.

It's just a game, Josh thought. He doesn't understand why his mom is making such a big deal about the zombie game he's been playing. Sure, his aunt was turned into a zombie and died as a result, but that was way back. There have not been any zombies since the vaccine. So when Josh was approached by other online players to play a secret underground "live-action" virtual zombie game, Josh is all for it, but is it really just a game?

Z by Michael Thomas Ford is really not about defeating zombies who are terrorizing the world, but more about a group of teens uncovering some secret plot and fighting against it, and they have to kill some zombies along the way, and need to guts to kill some of their own who have turned. The book is neither good nor bad. Nothing out of the ordinary, and nothing you can't predict. The text is sparse on the page, and since there are zombies and flamethrowers, this book may be a nice one to give to readers who are looking for a quick, easy read. It's likely that there is going to be a sequel, since the story is not resolved in the end.

More zombie reads to come.
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Tunnels by Roderick Gordon

Will and His father have a strange pastime -- they like to dig. All their lives they have dreamed of uncovering something spectacular and of great archeological significance-- and perhaps even become famous in the process. But Will realizes that their seemingly harmless pastime may be more dangerous than they think when his father suddenly goes mysteriously missing. Will thinks something suspicious is going on -- especially with all the strange pale-faced men in dark coats walking around his neighbourhood. So Will and his friend, Chester, begin where his father is most likely to have gone: underground. It is then that they find a hidden underworld governed by the Styx, a murderous subterranean race who want to extend their rule to the world above. Unfortunately Will and Chester are captured before they can return home. 

The book is slow to start (which might lose some readers), but once Will finds the underground world, the pace picks up and there are plenty of chase scenes, fights and tense moments. I found the tone quite dark and serious, which made things suspenseful and more scary. Gordon does a good job of creating the underworld and the bad guys. I've always felt the antagonist(s) of a story play a large part in making the plot exciting. If they're not evil enough, why would you care if the characters got away or not? In this case, the Styx were terrible enough to keep me rooting for Will...

I wouldn't recommend this to readers looking for immediate action since it takes so long for the excitement to start, but those who don't mind sticking around longer will probably get hooked on the series, as it really does have a good plot and ends with a bit of a cliffhanger. And while it's categorized as children's fiction, the dark storyline would probably make it suitable for young teens too.

This is the first in the series of six books (five have been published so far). Visit the Tunnels website for info on the sequels, plus special documents (e.g. Will's journal) and deleted scenes.

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BZRK by Michael Grant

If the emotions you feel in response to what you see, hear, feel and taste are caused by connections in your brain -- what would happen if someone was able to get inside and change those connections?  Say, connect the areas in the brain responsible for discomfort to chocolate? Or associate memories of your mother with the area responsible for fear? Or connect pleasure with the images of violence?

In the world in which Sadie and Noah live, two groups are secretly fighting for the control of minds on the micro scale, in the brains of world leaders. On one side is a group led by the Armstrong twins, brilliant but power-hungry brothers that were born joined at the head, with three eyes and three legs. They claim their goal is the re-wire the brains of as many humans as possible to bring about world peace (which involves killing off any opposing forces). Their group operates under the disguise of the Armstrong Fancy Gifts Corporation (AFGC), which has stores all over the world. On the other side is BZRK, a secret organization that tries to ensure fredom of thought by stopping the Armstrong twins.

Technology has allowed for the creation of biots and nanobots -- living microscopic beings made from spider, cobra, jellyfish and human DNA. These biots/nanobots are not robots, but are a detached part of the person whose DNA is included in the biot. The person not only controls his/her biots but also sees, hears, and feels whatever happens to them. (And yes, you can create multiple biots for one person.) These biots are small enough to climb into ears and ears, then burrow to the brain where they can re-wire whatever they want. Unfortunately any damage to the biots are also felt by the "owner" as equivalent pain (e.g. if your biot's leg is ripped off, you feel like your leg is being ripped off). If all the biots are destroyed, the person usually goes insane.

Operating multiple biots that are busy re-wiring someone's brain or fighting off other biots while still going about daily life is not an easy task. Those who are able to do this are usually super gamers or crazy.

Noah is recruited by BZRK after his brother, a previous BZRKer, goes insane. He joins the fight in hopes of escaping his depressed parents and revenging his brother. 

Sadie is familiar with the technology -- her father was the one who came up with it -- and is drawn into the conflict when her father and brother are killed by AFGC.

AFGC is about to infiltrate the brains of the US and Chinese presidents and the Prime Minsters of Britain, Japan and India. Attempts to stop them is suicidal -- but it looks like Sadie and Noah don't have much choice but to join the fight.

It took me a little while to get into this book (probably due to the fact I was reading it sporadically), but once I did, I found it it pretty intriguing and exciting. The beginning is a bit choppy, as Grant tells the story through the perspectives of several different characters (I also find his writing style fragmented at times), but as the story developed, I found the movement smoother and faster.
The whole thing with little nanobots crawling in people's brains had the right amount of creepiness and grossness and I'm sure will appeal to many guy readers. Scientific details are minimal kept simple, so it makes for an easy sci-fi read.

Michael Grant is the author of the Gone and Magnificent 12 series. He also co-authors the well-know kids' series, Animorphs. Visit his website to watch trailers of some of his books.



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Invasion by Jon S. Lewis

First book of the C.H.A.O.S. series
Colt McAlister has spent a day with real life aliens. Not that he remembers it. CHAOS (Central Headquarters Against the Occult and Supernatural) made sure of that when they invited Colt to a facility posing as a regular military academy to test his abilities and potential. Colt may have lived his whole life in ignorance and bliss, but when his parents were killed in a car accident, he got a tip from a stranger: Your parents were murdered. Your mom was about to expose the omnipotent Trident Industries' mind control scheme and so they had to get rid of her.  And from that point on, Colt's normal life is turned upside down, when he discovers more than he ever wants to know about a secret organization and his grandpa's secret past.

I want to like this book, and when I read the first six chapters, I did kind of like it. A little thrown off because you were hit with the story without much explanation, but kids training to be secret agents battling extraterrestrials? Nothing super original, but it can be fun. The story then took a turn once the first CHAOS scene is over, and Colt and the readers both have to go through a lot of secrecy from all the other characters, and impatience started to seep in.  There was too much conspiracy talk and the escaping from evil guys scenes got a bit repetitive. Some of the alien creatures and the high-tech weapons and vehicles were pretty cool, and there were some interesting story threads, but not enough to hold my attention. Danielle and Oz, the other two major characters in the book, are much more personable than Colt, which doesn't help either. Invasion did receive positive reviews, and a sequel is coming out in January 2012, so this may be a good one to include in your teen collection for your sci-fi readers.
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