Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts
0

Mogworld by Yathzee Croshaw

Jim dies in the prologue.  All he wants to do is stay dead, but unlucky for him, he's been resurrected and hired as a minion of a dread necromancer.  It's the best job he's ever had, but it's just not the same as being dead.

After a brief time enjoying his undead life, some bizarre angel-type creatures swoop in a start deleting everything, permanently eliminating the necromancer, the castle and all but him and 2 other undead, which is strange: until the Deleter attack, people are resurrected into new bodies when they die, and even the undead come back when they try to wipe themselves out,  Jim embarks on a quest to find these Deleters and have them eliminate him, too.  But maybe taking some time to be a hero instead of completely dead might, maybe, not be the worst thing in the world.

Yahtzee Croshaw is a video game journalist and this, his first novel, shows it.  It is deeply rooted in games, particularly World of Warcraft-style multi-user games.  Readers who play that kind of game regularly will recognize all the hallmarks of adventure games and quests, including their frequent resurrection

The book isn't perfect - you can see the big reveal coming from a mile away, but assuming you enjoy adventure games, it won't bother you much, even if it seems like we are supposed to be surprised. 




Email Facebook Twitter Favorites More
0

CRYPT #1: The Gallows Curse by Andrew Hammond


The police is calling it a terrorist attack, but Jud knows better. It was ghosts. Ghosts murdered the subway riders. Ghosts pulled out the victims' tongues and stabbed them in their eyeballs. Not terrorists. You can tell from the "crazy ramblings" of the survivors, but no one will believe them, just like no one believed that ghosts, not he, killed his mom years ago. The only reason why Jud is not locked up is because people don't really know who he truly is. His father has given him a new identity, and has asked him to join his secret organization, CRYPT.  Any case that MI6 thinks has anything to do with paranormal activity goes to CRYPT, and the group is not particularly welcomed by others. Not only are people skeptical about the existence of ghosts, but the group is also a laughing stock because the team is made up of... teenagers.  What do they know?

If you're not prepared for an intense ride, don't pick up this book. The first ten pages or so will show you right away that the author is not kidding and he's not going to let you go easy.  If a reader is looking for thrills and chills, he/she will be hooked right away. The vivid goriness is at its best, but the rest of the writing somewhat pales in comparison, and the lines, like characters puking at crime scenes, can get repetitive and old. Nevertheless, CRYPT is an interesting spinoff from the teen spy fiction genre, and readers will sympathize with Jud's daily struggle, pretending to be another person, one who can't even talk to his own father, and living in fear that someone may recognize him.  It will be interesting to read the rest of the series and see how Jud and the other characters develop.

Here's the book trailer:



Email Facebook Twitter Favorites More
0

Preteen Read: The Unwanteds Book II: Island of Silence

Lisa McMann, author of the popular teen series The Wake Trilogy, moved into the kidlit world with her Unwanteds series. The first book, which came out in August 2011, introduced us to a town called Quill where creativity is forbidden and anyone showing signs of it will be named an "unwanted" and sent to die at the Death Farm. Alex, one of the Unwanteds, thought he's going to die at the age of 13, unlike his twin brother Aaron, who is going to attend a prestigious university to be trained to be a government official. Instead, Alex discovered the secret world of Artime, right next door to Quill but cloaked by magic, where residents embrace their creative powers, train them up and transform them into combat skills. At the end of the first book, with the archvillain defeated and the Quill government overthrown, there's no need to hide Artime anymore.

The second book begins with Alex struggling with his new responsibilities and believing in himself, being singled out as a possible successor to his mentor Marcus, the creator of Artime. Meanwhile, his twin Aaron, who has lost all power because of the co-existence of Quill and Artime, is plotting his revenge against his brother and all of Artime by inciting all the disgruntled Quill residents.  And in the midst of the brewing conflict are a boy and a girl, who came to Artime unconscious on a sinking raft, each of them wearing "a thick band made of metal thorns that weave(s) in and out of the skin around their necks". Where did these mysterious visitors come from?

Even though the promo quote on the cover says this book is "Hunger Games meets Harry Potter", the magical part is more prevalent throughout the two books. Awesome covers and generous spacing between lines will appeal to readers who like fantasy but don't want to feel overwhelmed, and once the story is set into motion, it is non-stop action and chaos and you can't read fast enough to find out what is going to happen next and who can be trusted. It does take some time for things to get started, but I think the characters are likable enough that you wouldn't mind getting to know them a bit more. Eagerly waiting for the third book.
Email Facebook Twitter Favorites More
0

The Infernals by John Connolly

Last we heard from Samuel Johnson, he's foiled Mrs. Abernathy's plan to open the portal for the Great Malevolence and his demon army to invade the world. Now Samuel, with all that craziness behind him, is trying to psych himself up and ask a girl out, though he can't see quite well so instead, he's asking a letterbox if she wants to go on a date.
Samuel may have gone back to his normal life, but he's not forgotten. Oh no. Far from it. Down in the Infernals, Mrs. Abernathy, who has lost all her clout with her fellow demons, is stewing and plotting revenge.  She is going to drag Samuel down to her territory this time. But have no fear, Samuel has his loyal dachshund Boswell, and a new cast of helpers: two cops, an ice-cream man and a traveling troupe of elves (who are really dwarfs).
Just like The GatesThe Infernals will delight readers who are looking for funny, adventure, wit, and some great friendships.  The characters are just priceless, and Terry Pratchett fans will be glad to see the same quality footnotes from Connolly.  This continues to be a great series for teens who are looking for something smarter than the usual fare.




Email Facebook Twitter Favorites More
0

Beyonders: Seed of Rebellion by Brandon Mull

I must say this is becoming one of my favourite series. I previously posted a review on the first book of the series (A World Without Heroes) -- and this second book is going to receive another glowing report.

Jason manages to return to the magical world of Lyrian (yes, through the hippo's mouth again) after unwillingly returning home and spending several months worrying about Rachel and the others he's left behind. With the evil ruler Maldor growing in power, unrest and danger have increased -- and Jason has become Maldor's most wanted enemy. Jason knows he must warn the Blind King, Galloran, that the magical word supposed to destroy Maldor is a fake, and find Rachel without getting caught. This proves difficult though, with Maldor's almost invincible lurkers tracking him.

Fortunately, Jason manages to reunite with Galloran, Rachel and others on his side. They decide the best course of action is to rally up as many people as they can to fight against Maldor -- but this means traveling through dangerous territory, fighting zombie-like creatures, surviving attacks from tentacled swamp monsters and confronting a dangerous wizard. There's even more action in this sequel than the first book.

Brandon Mull has done a great job in creating a fascinating fantasy world with with intriguing creatures. Many of the characters in the previous book appear again here, and as they become more developed, you can't help but become increasingly attached to them. Many of them are definitely complex and mysterious enough to keep you on your toes. I found myself completely immersed in the book and wishing the story wouldn't end. It's one of those great adventures that you almost wished you were a part of in reality.
Email Facebook Twitter Favorites More
0

The Elder Scolls novels by Greg Keyes

Elder Scrolls V: Skyrim came out in November, but I didn't get it until Christmas.  Since then, I've played around 87 hours (as of this morning; the only game I've played longer is Pokemon) and still have a long way to go before I can feel like I finished it.  It's an all-absorbing Tolkieneqsue world, with elves, humans and various other races trying to live together in a medieval world of castles, forts, magic and long lost treasures. Tamriel, a perfect world for a fantasy novel.

So with all this on my mind, I picked up The Elder Scrolls: Lord of Souls.  At first I didn't realize that it was the second of two, so it was a little odd jumping into the middle of the story, but it still worked.  Because the first book set up all the characters already, it pretty much went right into the action, but since this is how the games work, too, it didn't bother me that much.

A weird floating city called Umbriel from the Gods' land of Oblivion has crossed over to Tamriel and is drifting towards the Imperial City with no known purpose.  Umbriel is populated by what appear to be normal people, but are tied to the city somehow and are unable to leave without turning to dust. Wherever the city passes above, dead bodies from to country below are reanimated and form a massive army that hacks its way forward, following the city's path.

The plot follows several pairs of characters, including the crown prince of Tamriel and his bodyguard, an Imperial agent and his friend, and two Tamriel citizens trapped aboard the floating city, as they try to stop Umbriel from destroying their home and world they love.

The story isn't at all related to the events of any of the games.  Only the locations, mythos and races are rooted in the game world.  It helps to have played them to get a good grounding; I'm not sure if it would be quite as successful as a standalone story as Bioshock or Fable.  (Both of which have new games coming out this year.  Perfect time for a tie-in.)
Email Facebook Twitter Favorites More
6

Relic Master: The Dark City by Catherine Fisher

Our mission at Boys Do Read is to suggest material that boys would be interested, regardless of genre or target audience, within certain parameters.  We aren't likely to suggest something that doesn't have immediate, obvious appeal, with mushy pastel covers or challenging plot lines that we have to convince guys to get to like.  It's not like we don't want them to read those books, but if they are hesitant or picky readers, will they ever take them?

Even so, there are some things look the part, but I just can't recommend them.  Not because they aren't suited to boys; more like, they just aren't very good.

Here is one that looks like a good fit for boys: it's fantasy; it has a teen boy as a lead character; there's mystery and, allegedly, action.

The Makers are an old, vanished civilization who had powerful abilities and tolls they left behind, and the order of Relic Masters have the ability to manipulate and use these relics. The outlawed Order are out and about searching for a powerful Relic, an item left behind by the Makers.  The Watch are the ruling power in the land, and they have outlawed the Order and are seeking the relics too, allegedly to destroy them.  Relic Master Galen and his 16-year-old apprentice Raffi are out searching, and find themselves forced to do some dirty work for a crook, and end up being spied upon and eventually infiltrated by a young member of the Watch (a girl, no less!)

I found the plot very thin.  Not a lot happens, and what does happen doesn't feel fully thought out.  At one point, they are headed to an old city that seems mysterious and possibly destroyed, and is huge ("millions of streets", claim more than one character), and seems like a huge deal to get to.  I thought the whole series would be a quest to get there, but they were there in no time, with little difficulty, and once they were there, a bunch of plot points come together a little too conveniently.

I couldn't figure out the motivations for most of the characters or what the point was, really.  I know there are sequels and I may give them a try, as they might explain what's going on, but for the first book of a series, it doesn't do a very good job of world-building.


This is apparently a YA book, but it feels a bit younger to me.  The writing is pretty simple and the spacing of the lines and the words is huge, so it feels like they did it to pad the page count to 376.  It took me no time to read (just under 2 hours, though I consider myself a fast reader).

While I can't really recommend it in general (to boys or girls), I will concede that there is an interesting hook at the end.  The identity of the Makers is...


Email Facebook Twitter Favorites More
0

Fable: The Balverine Order by Peter David

Not all video game adaptations are created equal.  That is to say, some are actually halfway decent.  I've mentioned previously Mass Effect novels and how while they have appeal based on source material, they aren't actually very good.  I will review others soon that are even less flattering, including Assassin's Creed and Bioshock.  (Don't take this to mean you shouldn't let boys read them.  I know, I know, don't give junk when there is better stuff available.  But remember, better stuff doesn't always mean appealing stuff, and you have to start somewhere.)  With Fable: the Balverine Order, I've found one that's actually pretty entertaining.

Set in the fictional land of Albion, where magic (called will) and pre-Victorian technology such as rifles and pistols co-exist, mythical beasts may well be real.  One of these beasts is the balverine, and giant wolf-like creature, sort of like a more evil werewolf.  Thomas, the son of a town merchant, claims his brother was killed by one of these beasts, and when he comes of age, he decides to head out on a quest with his loyal servant/best friend James to find and kill it.  Of course, all is not what it seems and they find themselves mixing with angry giant women, pirates, and mysterious folks of all types.

The plot isn't original at all but it doesn't really matter.  It's a pretty standard quest, with the guys going from point A to point B to point C pretty efficiently, meeting most of the problems you would expect in this kind of story.  What sets it apart from other video game books is that if you didn't know that's what it was, there is no giveaway.  The writing is casual and straightforward, nothing complicated, and foreknowledge of the game world is unnecessary.  It's also pretty funny, too. (The game has its moments, too.  Conversation in the game is handled via "gestures" such as thumbs up, laugh and, of course, fart.)

The games the novel is based on (Fable, Fable II and Fable III) are pretty popular, but I wouldn't say they are the most appealing to teens.  I wouldn't put this in a collection as the only game tie-in since other books like Halo and World of Warcraft have more obvious appeal, but it probably would have the broadest appeal to the general public, non-gamers included.
Email Facebook Twitter Favorites More
0

Shadowmagic by John Lenahan

Conor is sitting in his living room watching TV one day, when two mounted warriors charge in, attempt to kill him with a spear and then take him and his father captive. He wakes up in the ancient magical land of Tir Na Nog -- a world of talking trees, spells, and mythical creatures like banshees and imps. It turns out that his mother, who he believed was dead, is a exiled sorceress (and alive), and his father is a runaway prince of Ti Na Nog. A prophecy has stated that Conor is dangerous to this magical world and, indeed, it seems that everywhere Conor turns, someone is out to get him (particularly his dad's evil brother). Fortunately he finds some allies in a banshee named Fergal, the princess Essa and Araf (an imp) who joins him in his journey to find his parents and the Fillilands, where he will be safe from his attackers.

This book got my attention because a commentator stated that the story was like Percy Jackson being "hurled across the dimensions into Middle Earth"... I think a lot of us are on the lookout for a YA series (or single novel) with the action, humor and good plotlines of Riodan's books, and of course, I decided to give this a try.  It does has a fairly light-hearted mood and there are some funny moments (mostly funny thoughts or comments by Conor), but I didn't find the characters or magical world as interesting as the ones in Percy Jackson and the Olympians series. They just didn't have the same intrigue and depth. While the plot doesn't move quite as quickly as Riodan's, it does jump into the action right away -- the book opens with Conor already captured and asking questions about why people are trying to kill him. The story was intriguing at some points, but a bit too predictable for me. More avid readers, and especially those who have read a lot of fantasy, might not find this substantial enough.

All in all, I wouldn't say this is a Percy Jackson equivalent, but reads alright as a light fantasy, and I'd recommend it to those looking for a quick, simple read.
Email Facebook Twitter Favorites More
0

Beyonders: A World Without Heroes by Brandon Mull

It's not often these days that I come across a fantasy novel that I would stay up past my bedtime to read. I was happy to discover that Beyonders is one of these books.

Jason is just a regular high middle school kid who loves baseball and animals. While volunteering at the zoo one day, he hears strange music coming from the hippo and falls into its mouth... and into the world of Lyrian. In his attempt to find his way back to his world, he stumbles on a creepy book bound in skin (complete with a blinking human eye) and learns about a magical word that will defeat the evil magician currently ruling Lyrian. He is suddenly being hunted down by soldiers, giant boarhounds, and other scary creatures and embarks on a quest to find all the syllables of the magical word before he is disposed of. Along the way he is joined by Rachel, another girl from his world who has also been mysteriously transported to Lyrian, and Farin, a creature who can detach his limbs at will. To find the syllables, they must battle man eating crabs, get across a quicksand lake, survive a treacherous swamp full of poisonous snakes and bugs, all the while trying to evade the evil magician's minions.

I was a bit wary at first since the idea of falling into a hippo's mouth seemed a bit far-fetched, but as a read on, I found that the plot moved well and that the magical world was definitely intriguing enough to keep me interested. The characters are complex enough that you're not always sure whether they are good or bad, and there's a great twist at the end. ( I don't want to reveal too much or I'll spoil it for those of you who might read this book!) While this is often classified under children's fantasy, I would recommend it to teens looking for a fast paced, easy to read fantasy.

Brandon Mull is also the author of the Fablehaven series (which I am now planning to read as well). This is the first in the Beyonders series, and I can't wait to read the sequel...
Email Facebook Twitter Favorites More
0

Trash by Andy Mulligan

It's weird how some books look like issues books, but either hide it really well or aren't issues at all.  Trash is a good example, because while it is set in the landfills of an unnamed Asian nation (probably the Philippines based on various clues in the novel) and features large populations of homeless people living in those dumps, it's pretty much a straight adventure-mystery.  I expected a lot more commentary on the plight of the people, but while you do get the sense that life sucks for thee people, it's not what the story is about.

Raphael is one of those people, living off of whatever useful refuse they kind find, spending their days digging and looking for whatever they can of value.  While there are social services provided by various NGOs and whatnot, they don't find them useful since their lives are all about immediate survival.  While picking through the trash one day, Rafael finds a wallet.  With that discovery, things quickly turn ugly.  The police come looking for it, and he hides it, bringing undo pressure from the authorities in the community.

He takes off with some friends to figure out why the wallet is so important, only to find that the owner is deceased, and a major figure in attempting to exposing the ultra-corrupt Vice President of the country.  Adventure ensues.

The book is told in a police report style, with various characters each getting a chance to put in their perspective.  It's not a long book and moves pretty quickly, and it is definitely better suited to younger teens.
Email Facebook Twitter Favorites More
0

Here, There Be Dragons by James A. Owen


When John receives a note from his professor urging him to go to London to see him, John sets off immediately. But before he arrives, his professor is discovered murdered in his study.
After John and two other young men, who were also on their way to see the professor at the time of his death, are questioned by the police inspector, they are approached by a strange old man who tells them they are the caretakers of a magical atlas. This atlas -- the Imaginarium Geographica -- contains all the worlds described by myths, legends and fairy tales and can be used to guide a person to and from imaginary lands. John is sure there is some kind of mix-up, but before he can protest, they are chased by mythical man-eating creatures and he finds himself running for his life.
What follows is a quest to save both the "real" and imaginary worlds from the evil Winter King who is taking over with his army of Shadow-Born, terrible, lifeless creatures that cannot be killed.
This isn't a nail-biter thriller, but it definitely is a great adventure story with plenty of action. The first chapter starts off with the murder and from then on the main characters are moving from one fantasy world to the next. There are plenty of talking animals, trolls, magic rings, and treachery. The language is a bit archaic, but it fits the 1917 England setting and is not unlike the writing found in many of the more classic fantasy novels. What kept me reading though, was all the references to characters, places and plots of myths (Greek, Eqyptian, Norse), legends (e.g. Arthurian) and other famous literary works (Jules Verne, Dickens). It was really neat to have them merge and interact together and kind of entertaining to look for the more subtle allusions throughout the book as well. The problem with this of course, is that readers who are not familiar with these tales will miss the references, especially since not all of them are explicitly explained in the book. However, this being said, those who like the more classic fantasy style will most likely still enjoy the book, as it the plot itself is intriguing enough.
This is the first in the Chronicles of the Imaginarium Geographica series. James Owen is also the illustrator and author of the StarChild comics and books.


Email Facebook Twitter Favorites More
0

Ready Player One by Ernest Cline


Video game books don't have to be based on real video games. Cory Doctorow and Orson Scott Card both have written books that are sort of like video games, or are of interest to gamers, but neither of them are at the core postive about games and gaming or the passion for them. In fact they seem to be a bit of a warning about game culture.

Ready Player One is more like a love letter to '80s gaming and geek culture, where the whole plot is even structured like a cheesy '80s movie (I only wish there was a way to write a montage). I had the pleasure of reading an advance copy, and quite enjoyed it. I'm too young to really appreciate the details of the games and movies that the book relies on (I was born in 1980), but I do remember enough of it to know what is going on. Fortunately, even though there are tons of these references, the story stands up as an adventure on its own.

The book is set in the near future, when the world has completely collapsed economically and most people escape into an online world a bit like Second Life, but far more technically advanced. That world has grown to the point where it features its own elected governors (Wil Wheaton and the above-mentioned Cory Doctorow among them), its own subsidized school system, and many hundreds of planets and worlds to visit, but, most importantly, is open and basic access is free for everyone.

When the inventor of that world dies, he has a multi-billion dollar fortune and no heirs, so he decides in his will to host a contest, the winner of which would get the rights to the games and the money, leaving only one clue. Being a child of the '80s, he bases his clues and puzzles on games and movies from that decade. Of course, not all pursuers want it for the right reasons. The book is very much like a fantasy quest.

As an avid gamer, I quite enjoyed the book, since it was almost like a history book, featuring the important touchstones of gaming, so even though I don't remember playing the games at the time, I could go back now and see what they are all about.

The only thing I'm not really sure of is who the target audience of this book is; while it feels plotted like a good YA book, the fact that all of the stuff they talk about is from 10 years before that cohort is born might seem confusing. On the other hand, the adults who were old enough in the '80s to do and see all the stuff here would probably love it for exactly the same reason, though Wade, the lead character, is a high school student at the outset of the novel. Not that it really matters: I definte recommend this book to all guys who love games.
Email Facebook Twitter Favorites More
0

Michael Vey: The Prisoner of Cell 25 by Richard Paul Evans

I have to admit I'm often suspicious of a YA novel written by a bestselling adult author. It seems to be the "in" thing to do these days and the result is sometimes mediocre at best.  And taking a quick look at Richard Paul Evans' bibliography leaves me to wonder how he's going to pull off a subject matter quite different from what's in his adult books, but I was pleasantly surprised and thoroughly enjoyed this first book in the series.

Much like Percy Jackson, trouble seems to follow Michael Vey. He's not on his principal's "good" list, and he's a magnet for bullies. Michael tries to stay calm and keep a low profile, because if he doesn't, bad things happen. Well, not to him, but to others, because Michael zaps people with electricity from his hand every time he loses his cool. It's a power his mom has wanted to keep secret, and Michael certainly tries his best to do so, but when he fights back one day against the school bullies, he catches the eye of a couple people. One being Taylor the hot cheerleader, who has more things in common with Michael than he ever would have imagined, but then there is the man who wears sunglasses at night. Just in case the interest is not mutual, he decides to kidnap Michael's mother to get his full attention.

The plot moves along and the mystery unfolds nicely, as Michael discovers the origin of his power and why all these people are after him and Taylor. The guys are very likeable in this book, especially Michael's powerless but loyal best friend Ostin, and the villain is just plenty crazy and scary. Great resourceful kids but not too invincible, and the ending wraps up the action in this book but also provides a good set up for the next one, without being an annoying cliffhanger type. Riordan fans will enjoy this one, and I think it can work for the upper elementary school crowd too.

» Visit the official website

Thank you to Simon and Schuster for providing an eGalley for this novel.

Email Facebook Twitter Favorites More
0

The Dragonback Series by Timothy Zahn


Jack Morgan, an orphan and thief, is on the run after being framed for 2 murders he did not commit. While investigating the remains of a crashed spaceship, he finds Draycos, an alien of the K’da, running away from his enemies the Valahgua (also aliens). Draycos bonds to Jack and is able to slip into his skin as the form of a tattoo. With Draycos on his kin, Jack is able to use some of the alien's powers. The two of them embark on a mission to save the rest of Draycos’ race and clear Jack’s name. Lots of spaceship battles, chases, aliens, and the plot has more of the feeling of epic fantasy...
Timothy Zahn is author of several Star Wars Expanded Universe novels and other adult sci-fi/fantasy novels.
Email Facebook Twitter Favorites More
0

Epic by Conor Kostick



In Erik's world, everything from resource allocation to conflict resolution is determined and decided by how successful and how skilled you are in the game of Epic.  Everyone participates in this online role-playing game (think World of Warcraft type MMORPG game) so that the society and Central Allocations (CA, the governing body) can enforce the one fundamental rule on this New Earth: absolutely no violence allowed.

Erik, his family and his whole village is not doing well, and many are in danger of being relocated to work in the salt mines. He is frustrated and he is beginning to see the pattern: a family needs something, they go challenge CA in a battle, they lose. No one ever beats CA in the game. They're rich and they can adorn their characters with the most powerful weapons and potions and strengths. Not only that, he is about to graduate but his character keeps dying and he is not gathering enough wealth and resources to move ahead. But worst of all is the fact that his dad refuses to fight and won't tell him why. The only way to catapult to instant success is to find a way to slay the dragon and take his treasure, so Erik spends his time studying the game, and he just might have figured a glitch and a way to defeat the dragon.  Can Erik succeed? And what is CA going to think about all this?

I wasn't 100% sure if I liked the book or not when I was reading it, but it's a pretty well constructed novel. It's got a great conflict, a great diverse cast of characters, both on the good and the "evil" side, and the ending is surprisingly satisfying and provides a genuine resolution, despite the fact that this is book one in a series. No cliffhanger, thank goodness!

I'd like to see the writing tightened up a bit, 'cause it took a bit too long for the catalyst to set off the chain of events that forces Erik and his friends to challenge the Central Allocations, and there are a few things mentioned that could be exploited a bit more (like the Executioner, who is supposed to be this invincible secret weapon of CA, but it doesn't do that much, or that the game itself becomes sentient and aware that it is a game).

The one thing I can't figure out is the vampire.  Yes, there's a vampire, the traditional scary seductive "I'll suck your blood" kind.  I love him as a character and he  became a great villain in the book, and there is this one dramatic scene with him that I felt like I was holding my breath the whole time, but I felt like he took over as a villain and CA kind of faded to the back.

Anyway, it's a good ride. Sequel: Saga and Edda
Email Facebook Twitter Favorites More
Related Posts Plugin for WordPress, Blogger...